Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy by James Paul Gee
My rating: 5 of 5 stars
This was one of the best scholarly books I've read in a long time and gave me helpful ideas that contributed to my dissertation research. I am very interested in the concept of affinity spaces and how this concept can be brought into my research as well as classroom settings. I still have work to do in this area, but this book helped me to explore the concept in more depth. The chapters were both interesting and accessible. I believe educators of all levels as well as scholars interested in Internet learning spaces would benefit from reading this book.
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